This is a step-by-step stock review to answer the question, is TTWO (Take-Two Interactive) stock a good buy?
This article will teach you how to use the 4Ms of investing. This will be a detailed walkthrough to show you how the 4Ms work and why they are important. If you are interested, you can log into Tykr to use the 4M Confidence Booster (Powered by OpenAI) which will allow you to complete a 4M Analysis in less than 60 seconds.
What are the 4Ms?
- MOS (Margin of Safety) – The MOS is the math part of investing which includes the Summary, Score, and MOS (Margin of Safety).
- Meaning – The meaning is the business model and how scalable the revenue streams are.
- Moat – The moat is how the business compares to other companies in the same Sector and Industry.
- Management – The management is the track record of the CEO.
What 4M score are we going for?
- 80-100 = High confidence – Yay! You should have high confidence buying this stock. It passes all 4M!
- 60-79 = Moderate confidence – Alert! There may be better stocks in the market. Only buy this stock if you truly believe the company will improve!
- 0-59 = Low confidence – Warning! There are better stocks in the market. Due to the low score, you should consider looking at other stocks.
Table of Contents
The following links will direct you to key topics to help answer the question, is TTWO (Take-Two Interactive) stock a good buy?
- TTWO Company History
- MOS
- Meaning
- Moat
- Management
- 4M Score
- Is TTWO (Take-Two Interactive) stock a good buy?
1. TTWO Company History
When investing in stocks, it’s important to know the company’s history. This helps us understand the various revenue streams, if they acquired other companies, how they grew through difficult times, and how they separated themselves from the competition.
- Founded: Take-Two Interactive Software, Inc. (TTWO) was established in 1993 by Ryan Brant in New York City.
- Early Success: The company gained early recognition with the release of “Grand Theft Auto” in 1997, developed by its subsidiary, Rockstar Games.
- Acquisitions: Take-Two expanded by acquiring several game developers, including 2K Games in 2005, adding popular franchises like BioShock, Borderlands, and NBA 2K to its portfolio.
- Diversification: The company diversified its offerings with various game genres, from sports simulations to action-adventure titles, enhancing its market presence.
- Innovation: Take-Two is known for pushing the boundaries of interactive entertainment, focusing on high-quality graphics, engaging storylines, and immersive gameplay.
- Global Reach: With headquarters in New York and offices worldwide, Take-Two has a significant international presence, reaching millions of gamers across the globe.
- Financial Growth: The company has seen consistent financial growth, driven by blockbuster releases and a loyal fanbase.
- Future Outlook: Take-Two continues to invest in new technologies and gaming experiences, maintaining its position as a leading player in the gaming industry.
2. MOS (Margin of Safety)
When investing in a company, the first step is to look at the financials. Fortunately, Tykr does this for us automatically. The higher the score, the stronger the financials and the safer the investment. The higher the MOS, the higher the potential returns you can make.
- Summary: Overpriced
- Score: 39
- MOS: 1%
To see the most up-to-date Summary, Score, and MOS, please log into Tykr.
3. Meaning
When investing in a company, it’s important to know how a company makes money. A mature business model has multiple streams of revenue which allow the company to weather downturns in the economy.
Here is how TTWO (Take-Two Interactive) makes money:
- Game Sales: Generates revenue from selling video games across various platforms, including consoles, PCs, and mobile devices.
- Digital Revenue: Earns from in-game purchases, downloadable content (DLC), and virtual currency within its games.
- Subscription Services: Profits from subscriptions to its games or services, such as special game modes or premium memberships.
- Licensing and Royalties: Receives revenue from licensing its game intellectual property (IP) to other companies and partners.
- Advertising: Gains from in-game advertising and partnerships, often integrated into their popular game titles.
- Game Development and Publishing: Profits from developing and publishing games through its various studios and publishing arms.
Here are a few of the other companies that TTWO has acquired over the years.
- Social Point
- Zynga
- NantWorks
4. Moat
When investing in a company, it’s important to understand how a company ranks against other companies in the same sector and industry. Based on the Score, here is how TTWO (Take-Two Interactive) stacks up against other companies.
- Gravity Co., Ltd.(GRVY) – 100
- NetEase, Inc.(NTES) – 83
- DoubleDown Interactive Co., Ltd.(DDI) – 72
- Electronic Arts Inc.(EA) – 61
- PLAYSTUDIOS Inc.(MYPSW) – 61
- Take-Two Interactive Software, Inc.(TTWO) – 39
To see the most up-to-date Summary, Score, and MOS and each stock, please log into Tykr.
5. Management
When investing in a company, it’s important to understand who the CEO is, what they have accomplished in the past, and how they have helped this company grow. Good leaders typically have stronger cultures, less turnover, and better returns in the stock market.
- Successful Game Releases: Strauss Zelnick Oversaw the launch of blockbuster games like “Grand Theft Auto V,” “Red Dead Redemption 2,” and the “NBA 2K” series, driving significant revenue growth.
- Financial Growth: Achieved substantial revenue and profit increases, positioning Take-Two as a leading player in the gaming industry.
- Strategic Acquisitions: Led strategic acquisitions such as the purchase of Zynga, expanding Take-Two’s portfolio and market reach.
- Innovation and Quality: Maintained a focus on high-quality, innovative game development, ensuring consistent critical and commercial success.
- Digital Transformation: Emphasized digital sales and in-game purchases, significantly increasing the company’s recurring revenue streams.
- Diversification: Expanded the company’s portfolio into various genres and platforms, reducing dependency on single franchises.
- Strong Leadership Team: Built a strong leadership team, fostering a culture of creativity and excellence within the company.
- Shareholder Value: Enhanced shareholder value through consistent financial performance and strategic growth initiatives.
Strauss Zelnick’s accomplishments at Take-Two Interactive include successful game releases, financial growth, strategic acquisitions, innovation and quality in game development, digital transformation, portfolio diversification, strong leadership, and enhanced shareholder value.
6. 4M Score
All of our homework on this company leads up to the 4M Score. A lot of investors only look at the numbers. Yes, it’s important to look at the first M (MOS) which is the math part of investing but it’s also important to look past the numbers and also look at the Meaning, Moat, and Management. If all 4Ms pass, we should have high confidence in buying this stock.
What 4M score are we going for?
- 80-100 = High confidence – Yay! You should have high confidence buying this stock. It passes all 4M!
- 60-79 = Moderate confidence – Alert! There may be better stocks in the market. Only buy this stock if you truly believe the company will improve!
- 0-59 = Low confidence – Warning! There are better stocks in the market. Due to the low score, you should consider looking at other stocks.
The 4M Score of TTWO (Take-Two Interactive) is 73/100.
To see the most up-to-date 4M Score, please log into Tykr.
7. Is TTWO (Take-Two Interactive) stock a good buy?
Some of the top questions investors can have is TTWO (Take-Two Interactive) stock a good buy or should I buy TTWO (Take-Two Interactive) stock?
Take-Two Interactive (TTWO) is a promising investment due to its strong portfolio of best-selling games like “Grand Theft Auto,” “Red Dead Redemption,” and “NBA 2K.” Under the leadership of Strauss Zelnick, the company has achieved impressive revenue growth and sustained profitability. Take-Two’s strategic acquisitions, including Zynga, have expanded its market presence and diversified its game offerings. The focus on digital sales and in-game purchases has significantly boosted recurring revenue streams. Additionally, Take-Two’s commitment to high-quality, innovative game development continues to drive critical and commercial success. While the gaming industry is competitive, Take-Two’s robust pipeline and strategic initiatives position it well for future growth. Overall, Take-Two Interactive’s strong brand, strategic acquisitions, and focus on innovation make it a solid investment opportunity in the gaming sector.
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